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Forgotten Spell
Changelog
v0.7
4 years, 10 months ago
- Changed the layout of both parts of 3rd wool
- Players no longer get teleported of 3rd pt 1
- Added a couple of zombie spawners to 1st
v0.6.1
4 years, 10 months ago
Added iron ore to 3rd resources
Fixed the right side button of 3rd pt 1
Changed one of the ravine chests from type blue to yellow
Added blocks that must be mined between the levels of 1st
v0.6
4 years, 10 months ago
Added more delay to the beginning countdown (to compensate for the lag)
Fix teleport bounds in 2nd wool
Increased the jump boost potion to jump boost 2 (kekw ben)
Filled the chest in 2nd resources with bows and arrows
Removed 1 zombie spawner on each side of 2nd resources
Made the ladder up to the haunted house easier to climb
Let players in 1st wool know if there are still mobs to kill in that section (when they press the button)
Added fences + spawners to 3rd resources
Removed witches from haunted house and added baby zombies
Color coded chests (and moved a few chest locations)
The haunted house now spawns 1 emerald and 1 lapis. The enchanting table has been swapped out for 3 villagers that will enchant armor, tools and weapons. The lapis can be used to get a 100 durability power bow, and the emeralds can be used to enchant 1 (non-bow) tool, weapon or armor.
Increased the width of 3rd wool + added lava and changed spawners (to increase difficulty)
^ Also moved button to top of the end of the wool.
v0.5
4 years, 11 months ago
Reduced the lag from 2nd generation + a few modifications to some of the configs
efficiency gold pickaxe: unbreaking 10 -> unbreaking 3
fix mirror issue with 3rd wool command block
updated the lapis sign to reflect 1 lapis being spawned
modified 2nd and 3rd resources
diamond block -> 9 diamond ore in 1st resources
v0.4
4 years, 11 months ago
reduced lapis spawn to 1
diamond axe -> removed efficiency 1
sharp 2 book -> sharp 1
fortune 2 book -> fortune 1
-1 gold block + 1 iron block @spawn resources
Added sign indicating tnt in 1st wool
fixed doublechest mirroring
entrances to 1st are now 2 wide
added a countdown before match start
increased difficulty of 3rd wool spawners + primed them
haunted mansion spawners now primed + added skele spawner
v0.3
4 years, 11 months ago
Initial Upload
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Description
Full pictures of beta release: https://imgur.com/a/jwTZckm
General Features:
1st wool - exposed pve wool w/ 3 sections. Players must kill all monsters in each section to move onto the next. These sections are randomized from 4 different configurations.
2nd wool - standard 1 wide pvp wool but not that difficult. The catch: you need to run this wool 3 times. This is generated from 8 different configs and on completion the player will be teleported out and a new config will be copied in. Once it is run 3 times the wool chest will contain wool (and the player has to run out of the wool).
3rd wool - 2 part exposed pve. Complete the 1st part (at the end of the map) and the next part will be unlocked (entrance in the ravine).
Floating haunted mansion - a no explosion & no build region that contains an enchanting table and spawns 2 lapis every 5 mins. The player must first fight their way through difficulty mobs, to get in (and to get out) :open_mouth: spooky. -
Mapmaker
Map Rating:
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Difficulty:
Medium -
Ranked:
Active -
AutoRef:
Configured
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MC Version:
1.8.9
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Teams:
2
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Team Size:
4
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Comments:
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Top Speedruns:
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1There is currently no 1st place run
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2There is currently no 2nd place run
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3There is currently no 3rd place run
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4There is currently no 4th place run
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5There is currently no 5th place run