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Tiamat
Changelog
0.7
4 years, 10 months ago
- Woolboxes made indestructible
- Zephyr buffed to +20% movespeed
- Torches added to basics + war chest to 64 (got u jibs)
- First resource increased depth in several places + added armor / sponges
- Third Resources removed and nerfed spawners
- Further repaired farside level stairs in 2nd wool
- 2nd wool is now only accessible from the bottom, update water and void bridge to obtain (thanks strange)
- Blaze Spawner removed in caves
- Coal added to caves, ravine, and iron cave in mountain
- Wood added in the crater and along the castle floor
- New diggable gravel patches added for the farside spawn to enable better routes up the mountain or into resources or castle, increased cover (PIPE, SEWER, STONE, TOWER)
- Spawns made balanced to get up if you are starting on 2nd layer for war chest
- Ladders added in the ravine by the hobo camp and the gate (shoutout jibs)
- added a darkroom
- third made slightly harder
0.6
4 years, 10 months ago
Tiamat 0.6 Change log
All aboard! New Spawn made with parkour 😊
Added sea lanterns under the ladder to the spawn trainstation roofs (for the blind) so you can access the pain chest at spawn.
Second wool changes
- Clutter reduced in block palette, removing cyan clay and reducing color
- OCN defense increased to 4 wide to allow for combos
- Void water increased to 3 deep
- Cobblestone bank added to indicate depth of void water
- Some structures repaired
First Wool Changes
- Wither Skeleton Spawners significantly reduced
- Layer two wither spawner replaced with vanilla witch spawners
- Bottom layer spawners significantly nerfed and replaced with power 1 bow skeletons to prevent punch spawns
- Added blocks one below the surface of the water to enable block running for full sending or block clutching
- Increased platforms
- Removed end frames from rooms where it did not direct you where to go
- Anti-bridging ceiling bar added in the final room
First Resource changes
- TNT made respawning, 16 tnt on the 25 minute timer from the blocks
- Respawning now gives a message
- Some areas of first resource made FOUR wide (can dig into the wall in many spots and tunnel)
- Increased armor and doors available in the pre resource area chest (don’t forget to grab half leather from the pain chest!)
- Three diamond ore added along the vertical, along the four thick area of the resource
Third resource changes
- Patched matsuzen’s honeypot dig
- TNT made respawning, 16 on the same block timer
- Message added for resource respawning
- Floating bedrock block removed
Chests labeled with various stained glass (yw strange)
- White is for basic supplies
- Light gray is for “Pain(loop) Chests”, or extensive basic supplies
- Dark gray is for archery, each containing one “forgotten legacy” bow
- Sea lanterns are for one off or gimmick chests, such as pearl chests, zhonyas, efficiency tools, and jump boost potions
- Redstone is for TNT
Surface widened around the stalls in the ravine (yw Hive)
Lilypads added to foliage chest
Sponges added to exploit chest
Ladders repaired in the castle
Torches added in the village (yw Mat)
More lighting added in the spawn, town, and castleside
0.5
4 years, 11 months ago
bugfix
v0.4
5 years ago
works
0.3
5 years ago
changes include respawning resources, zhonnyas hourglass, tnt reduction, 3rd changes to avoid obby, increased cover infirst resources, increased cover in farside spawn, ausxh expanded his brain size in spawn, no more voiding on the train systems, increased resources, decreased power bows, more wood, spawners fixed
v0.1
5 years, 2 months ago
Initial Upload
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Description
This is a description!
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Mapmaker
Map Rating:
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Difficulty:
Hard -
Ranked:
Inactive -
AutoRef:
Configured
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MC Version:
1.8.9
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Teams:
2
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Team Size:
4
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Comments:
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Top Speedruns:
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1There is currently no 1st place run
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2There is currently no 2nd place run
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3There is currently no 3rd place run
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4There is currently no 4th place run
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5There is currently no 5th place run